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X4 foundations must have mods 2020
X4 foundations must have mods 2020







  1. #X4 foundations must have mods 2020 mod#
  2. #X4 foundations must have mods 2020 mods#
  3. #X4 foundations must have mods 2020 plus#

  • Stars (replaces the skyboxes with ones that are vastly prettier).
  • Extra Game Options (a few optional tweaks you can set in Extensions Options).
  • Better Target Monitor (improves the right side HUD with more info).
  • Larger Asteroids Only (removes all the small asteroids, helps with frame rate).
  • Asteroid Fade-In (removes asteroid pop-in).
  • Satellite Dropper (ship command to automate dropping satellites near stations).
  • GemFX (a fantastic visual mod, subtly improves the colors and anti-aliasing).
  • Sector Explorer (adds a command that results in a much better exploration method).
  • Expanded Sectors x2 (this replaces NoSuperHighways, which is currently bugged in 3.30 beta).
  • Escape Teleport (teleports you out of your ship if it blows up, assuming you have teleportation - reduces the temptation to save scum).
  • Dragon Starts (a bunch of useful game starts).
  • Better Piracy (gives you a more interactive mini-game for capturing ships).
  • The list is below, with the ones I consider "essential" at the top: That would probably be outside the scope of what's available for modders to adjust.

    #X4 foundations must have mods 2020 mods#

    There are currently no mods affecting NPC models.

    x4 foundations must have mods 2020

    Some folks will recommend ROR, but I find it slows down the game far too much. The "must haves" are VRO and FE, possibly also FOCW and FOCWC. There are a bunch more I can recommend but these are a nice basic set of mods to start with imho

    #X4 foundations must have mods 2020 mod#

    A lot of people choose to mod it out since it’s annoying af. It helps with immersion.ĭisable encounters: disables xenon/khak ships teleporting on top of you randomly. GettingPaid: adds a way to pay a salary to your pilots. You’ll no longer have to wait an eternity to get a pilot to lvl 3 (need lvl 3 to automine in multiple sectors which is the main way of earning cash early to early-mid game). I’d also suggest LearningAllTheThings-it speeds up the training time of your pilots. So like changing an Instagram filter on a pic type of effect. If I’m not mistaken the mod changes the filtering of the environment. There are also a few FX mods but I haven’t used those much.

    #X4 foundations must have mods 2020 plus#

    Ships explode in beautiful ways! Plus a damaged module with catch on fire/smoke and stuff. It adds the graphical effects from X:Rebirth. It’s pretty self explanatory- it auto picks up loot within a certain radius around your ship (radius depends on ship size. This makes it so that you can participate in battles without worrying about end gaming in a S/M ship brawl.

    x4 foundations must have mods 2020

    So like emergency teleport (when your ship is about to blow up you’ll automatically be teleported (if unlocked) to another one of your ships). ROR adds two new factions, a bunch of ships, and a formidable enemy for late-late-late gameplay (like a super beefy xenon threat). It opens the game up to a more strategic type of play through. No highway deletes the huge highway ring that runs through the whole galaxy. VRO rebalances the game so that it plays a lot more like X3 (ships are faster, makes there a huge difference in formidability of different sized ships when in fights). The combo of this will make the AI smarter in war, economics, fleet composition, ext. Without a doubt you should do a VRO, FE, Nohighway, ROR playthrough.









    X4 foundations must have mods 2020